The challenge
Take Crown Woman from a high-poly sculpt to a clean, game-ready low-poly model without losing silhouette.
3D character study from high-poly sculpt to game-ready low-poly — silhouette, topology and turnarounds for Crown Woman.
SECTOR
Game Art
WHAT I DID
3D Modeling, Character Art, Hi-poly to Low-poly
TECHNOLOGIES
ZBrush, Blender, Substance Painter
Take Crown Woman from a high-poly sculpt to a clean, game-ready low-poly model without losing silhouette.
I worked through topology and form across multiple views so the design stays readable from every angle.
A character study that documents a full hi-poly to low-poly pipeline.




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