The challenge
Model and present a raft scene for SyntraPXL 3D class with believable materials and water context.
3D raft modelled in 3ds Max and rendered in Blender for SyntraPXL — silhouette, wood materials and water-context presentation.
SECTOR
Game art
WHAT I DID
3D Modeling, Texturing, Lighting
TECHNOLOGIES
3DS Max, Blender, Substance Painter, Photoshop
Model and present a raft scene for SyntraPXL 3D class with believable materials and water context.
I built the craft in 3ds Max and Blender, focusing on silhouette, wood response and render presentation.
A class 3D piece that shows modelling and rendering fundamentals in a clear hero still.
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